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Add-On Truck and Track Help:

About Files Uploaded Here
Files and Formats
Downloading a File
Saving a File
Installing a Track or Truck
The POD.INI File
The Patch
More Help

About Files Uploaded Here:
This site is a Hosting Service only.
The files uploaded here were not created by the authors of this site.
The Status of a given file is displayed using the folling Icons:

   The "OK'ed by a Site Administrator" icon indicates the upload is deemed to be working and fit for use in 4x4 Evolution 1.
Files NOT OK'ed with a status listed below should be used at your own risk!
The "New Upload" icon is the default status of all new uploads and indicates it has not been tested.
The "Text Edited" icon indicates the Author has changed some information about his listing such as a new picture or the text description but not the file itself, and an Administrator has not reviewed the changes.
The "File Edited" icon indicates the Author has uploaded a newer or "fixed" version of a previous upload and an Administrator has not reviewed the changes.
The "File Locked" icon indicates that either the Author or a Site Administrator has deemed this file unusable and removed it's download link.
The "File Trashed" icon indicates that either the Author or a Site Administrator has selected this file to be completely removed from the server, including it's Forum Review Topic.

Files and Formats: A files Type is determined by it's extension, or the three letters following the period in a file name.
I.E. the file test.zip is a ZIP type of file.
You will need to see extensions on your computer to handle Trucks in a .pod format.
To enable viewing extensions,  double click My Computer, then click Tools, Folder Options, and then click the View tab.
Make sure the "Hide file extensions for known file types" is unchecked.

Evo1 uses 3 types of files.
The .pod file is the main format, it is a completely self contained collection of everything needed for a Truck or Track to show up in the game.
A .lte or Lite file is a Track made by using all of the models and textures from an existing stock Track.
A .trk or Truck file is a Truck made by using a model of an existing stock Truck.

The .ZIP file format is simply a compressed file of some other larger format.
The .ZIP utility itself is included in Windows ME and XP as Compressed Files.
You can read the Windows Help itself, or the
Microsoft Help Page for instructions on how to create or open .ZIP files with Compressed Files, or you may choose to use a third party FREE utility for making and using .ZIP files called WinZip.
In our case, the .ZIP format is used to compress the .pod file to about a tenth it's normal size for smaller storage and faster Upload and Download.
In order to use a Track or Truck that is stored in a .zip file format it must first be opened and the .pod file extracted from it.

Downloading:
When you click a Track or Trucks Name, you will get a pop-up Download Page with the option "Download from the Web", or "Open this File from CD".
Information on CD's of add-on's is available
Here.
When you click the "Download from Web"  button you get a Dialog Box asking what you want to do with this file.
You can choose to open it or save it.


Saving a File:
For .lte Tracks you save them to your C:\Program Files\Terminal Reality\4x4 Evolution\customtracks folder.
For .trk Trucks you save them in the C:\Program Files\Terminal Reality\4x4 Evolution\truck folder.
If you do not have a folder, simply create it.
If you want to save a .zip file for future use, save it as follows, otherwise, just open it and skip down to the Installing Instructions.
You can not use .trk or .lte files by opening them! Only .zip files.

When you save a file, you need to tell your browser where to save it.
I save all my .zip downloads in a folder I created called Downloads, and I made subfolders for each type of file I save to make it easy to find them later.



Once you click save, the file is sent to your hard drive.



For .zip Track file download and save, once download completes, open the directory and double click the file you downloaded to open it with your .zip program.
Windows Me and XP have the UnZip program as a system utility called "Compressed Files", or you can download the latest free version WinZip (8.1 as of this writing)
HERE.
Then extract them to the C:\Program Files\Terminal Reality\4x4 Evolution\customtracks folder.

Installing a Track or Truck:
For Tracks in both the .pod and .lte Lite format saved in the \customtracks directory, you can Select and Unselect them at game startup from Custom Tracks, right above the Start 4x4.

For Trucks in the .trk format saved in the \truck directory, your truck is already in the game, you can select it as any other truck, how and where in the game you find it depends on what the Author deceided and should be indicated in the description or the read.me file.

The POD.INI File:
For Trucks in the .pod format you must add the file to the pod.ini file.
(Note: Tracks can also be managed this way.)
There are multiple ways of adding a .pod file to pod.ini:

First, Unzip the .pod file to the main C:\Program Files\Terminal Reality\4x4 Evolution\ directory (no sub folder).
Open the c:\program files\terminal reality\4x4 evolution\pod.ini file with notepad or any other pure text editor.
This file contains a list of file names, and a number at the top:

26
STARTUP.POD
DRIVER.POD
TRUCK.POD
SOUND.POD
UI.POD
AI.POD
LIFE.pod
PARTS.pod
SERIES.pod
uitrack.pod
ENGLISH.POD
ZONA.POD
JYARD.POD
DEVIL.POD
shrtair.pod
SHTBAJA.pod
ASPEN.pod
FM109.POD
Mcross.pod
SHTARTC.pod
THEHILL.pod
SHTSWAM.pod
ISLAND2.pod
con2.pod
CZ2000.POD
OILFLD.POD


The number at the top is simply a count of the files listed below it.
To add you new .pod Track or Truck, type it's truck.pod file name at the very bottom, then change the number at the top by just adding 1 to it so it is a count of all the .pod files below it.
Save the file.

In the event you mess up your pod.ini file, create a blank pod.ini file and copy/paste the small text above to it as that is the games stock pod.ini file contents.

There are also 2 programs out for mounting and managing Pod files.
The details are in this post.

That is all you need to have Custom Tracks and Trucks seen in the PC version of 4x4 Evo 1.

The Patch:

To fix a few bugs in the stock game, TRI released a series of Patches for the PC.
(sorry Mac users, no patch for you)
A Patch is a Run Once .exe file that modifies your games .exe file.
Each revision made by a patch is called a Build.

You can see your current build when you get to the final startup screen for Evo 1, where the truck races around on the screen, the current Build Number (version) of your game is displayed in the upper left hand corner of the screen.

To use Add-On Career Trucks, the minimum build required is Build 57.
A couple of higher builds are also available, but they address Forces Feedback and certain video cards.

All of the various patches and more is available from the Helpful Links Topic in the Add-On Programs, Patches and Utility Files Forum.

Just save the patch .exeDL file in your evo1 folder (where the game files are), Remove the DL from the end so it is now smimply an .exe file, and double-click it.
As mentioned, this only needs to be done once.
Also note the patch will render the Money Cheat useless.

More Help:

If you need further help, please check the Track Q&A or Truck Q&A Forums for the answer.
You can use the
Search Forum page to quickly list all the posts relating to your question.
If you still need help, post a new request in the appropriate forum listed above.
If the problem involves a dispute about ownership of a given work, make every effort to contact the uploader of the file and handle it yourself, he is listed at the bottom of the initial Review Post.
If an agreement can not be reached, contact KC with the
CONTACT FORM.

This page has been viewed 2402 times since March 2nd 2002.
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